Additionally, when you enter the bloodlust on your turn, you have advantage on the next weapon attack roll you make. While you are in the bloodlust, you have advantage on all Strength checks and Strength saving throws, you cannot be charmed or frightened until the bloodlust wears off. You start with 5 vials of blood and can purchase more for 1 gold each by any means determined by the DM. As a bonus action, you can drink a vial of blood to enter the bloodlust for 1 minute. Starting at 1st level, your body and mind are heightened by the scent and taste of blood. Chain mail, two javelins, and four vials of blood.( a) a dungeoneer's back or ( b) an explorer's pack.( a) a glaive, ( b) a longsword, ( c) a maul, or ( d) a pike.You start with the following equipment, in addition to the equipment granted by your background: Hit Dice: 1d10 per blood knight level Hit Points at 1st Level: 10 + Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per blood knight level after 1stĪrmor: All armors Weapons: Simple weapons, glaives, greatswords, halberds, lances, longswords, mauls, pikes Tools: None Saving Throws: Constitution, Charisma Skills: Choose two from the following: Athletics, History, Insight, Intimidation, Medicine, Persuasion, Survival Equipment Second, choose the soldier background.Īs a blood knight you gain the following class features. Constitution is always a good ability score too. First, Strength should be your highest ability score, followed by Charisma. You can make a blood knight quickly by following these suggestions. Although their existence is not welcomed by most of the civilizations, but those in need of urgent help would not hesitate for an assistance from a shady men and women clad in blood-rusted armors. The intent behind this exchange is unknown to most of the living souls, including the blood knights themselves, and the rumor has it that only the most evil and treacherous would suggest such bargain in the first place, but the power bestowed upon them are worth the risks they take, the risk of slaughtering most of the living souls they meet, and the risk of getting slaughtered themselves. Instead, they are chosen by a sinister, often supernatural, entity, who grants them an immense resolve of power in exchange for a price - blood. The blood knights are, contrary to the word that defines them, not properly knighted by kings or nobles. As the orcs dropped their weapons and ran on their feet, there was a sweep, and there were two beheaded body stumbling upon the earth as the human shake the blood off his greatsword.īlood is life, blood is death, blood is power. The orcs were not known for their brilliance or cowardice, but with one of their kin slaughtered and another restrained, they had no choice but to flee. As the strangled orc comes to its feet, the human took a deep breath, and glared at the other two. Without any warning, the human stretched his arms, and a bolt of crackling, blood-red energy burst from the tip of his fingers to strangle one of the orcs. The other three orcs hesitated their moves as the human withdraws his greatsword, covered in the orc's blood. The first orc let out a low roar as it charges toward the human, but even before its greataxe lands a blow upon the human's plate armor, its body is split into pieces, bursting into a mixture of blood and gore. A human stands, clad in a set of blood-rusted plates, as four orcs surround him, grunting, ready to charge.
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